Ministry of External Affairs · Classified Simulation · 2026
The Foreign Minister — An Interactive Story
You are Vikram Rajan, Foreign Minister of India. Nepal awaits. Bhutan has a secret. Pakistan is moving. Europe wants a statement. Ukraine wants a stand. Washington wants leverage. One career. One chance.
Your Assignment
You have been appointed Foreign Minister of India at a moment of exceptional geopolitical pressure. The year is 2026. India's global standing is at a historic high — and a historic risk.
Your first assignment is a South Asia goodwill tour — Nepal, then Bhutan. Routine, they said. It never is. What the King of Bhutan tells you in private will follow you across three continents.
By the time you return to Delhi, RAW will have a report on your desk. Pakistan is moving. The Prime Minister is cautious — elections are near. He gives you a mandate: warn the Americans after Europe, and if the moment presents itself in Paris, tell the French President. Privately. Your call entirely.
Brussels. Berlin. Paris. Kyiv. Washington. Every word you say in each city is being heard in the others. Every alliance is conditional. Every decision carries forward.
One meter tracks your career throughout: the Offended Meter. Diplomatic incidents, wrong tones, public missteps — they accumulate. If it reaches 100, the Prime Minister calls. That call ends the game — regardless of which Act you are in.
The Journey
Act I
The Presser
Kathmandu, Nepal
Act II
The King's Secret
Thimphu, Bhutan
Act III
The Pakistan Signal
New Delhi, India
Act IV
The Brussels Keynote
Brussels & Berlin
Act V
The Salon Dore
Paris, France
Act VI
Voloshyn & Lavrov
Kyiv, Ukraine
Act VII
The State Department
Washington D.C., USA
Act VIII
The Endgame
New Delhi — Home
How It Works
Each choice shapes the next scene — and scenes three acts later. A good call in Thimphu can save you in Washington. A careless one will haunt you across continents.
Blunt remarks, wrong tones, broken protocol, misreading a room on camera — it all accumulates across all 8 acts. Hit 100 at any point and the PM calls. The game ends wherever you are.
In Paris, you will have a private moment with the French President. The Prime Minister gave you no instructions — only: "Your call entirely." What you say in that room reshapes the acts that follow.
Russia, France, the US, Ukraine, Bhutan — none of them are automatic. What you give, what you withhold, and how you say it determines who stands with India when it matters.
Key decisions — how you handle the Bhutan photographs, whether you brief France, what you say to Lavrov — are logged and shown on your screen as carry-over flags entering Washington.
Your full scorecard across all 8 acts determines the outcome. The same game, played differently, ends differently. Play it again.
The One Thing to Fear
Raises on: public blunders at joint pressers · wrong tone with allies · protocol violations · leaking confidential intelligence · choosing aggression over strategy · misreading a room in front of cameras.
Reaches 100 — anywhere in the game — and the Prime Minister calls. No warning. No second chance. The game ends there.
Classified
There are multiple possible endings to this game. The outcome is determined by the sum of every choice you make — across all 8 acts, across 8 countries. No two runs are identical. The ending you reach is the ending you built.
Your motorcade is ready. Kathmandu awaits. The world will not hold its breath for long.
Begin Your Tenure